Passthrough is the ability to use the external cameras to blend your actual environment with AR and VR content. For example, the size of a window will automatically increase or decrease as it moves closer or further away in the virtual world. VisionOS has a number of tools to assist in creating a natural-looking world. Shadows and occlusion also help with natural depth perception, though developers are asked not to go crazy with this.ĭon’t overuse it though – it should add value, especially in separating large elements. Apple says this is a mistake.Īnchor content in space instead of the user’s head for natural interaction, and use depth to create lifelike visuals with hierarchy. Some VR apps on existing headsets have virtual elements that stay in front of the user, no matter where they are looking. Creating lifelike experiencesĪpple provides a number of guidelines on ensuring that VR elements feel as real as possible.Ī key one is to ensure that things stay put in virtual space. It will be interesting to see how both Apple itself and other developers tackle this. Other VR headsets, like Quest, have a significant emphasis on apps that encourage physical movement, whether that’s through guided workouts or simply games like tennis, in which users physically act out the gameplay. Adopt ARKit for content blending and pay attention to visual comfort.Įlsewhere, Apple advises against “overwhelming motion” and “encouraging excessive movements.” This is an interesting one, as it was notable that the Cupertino company didn’t show off any fitness applications. Ensure people’s comfort & safety, and avoid sudden movements. Use cues like dimming, Spatial Audio, and gentle transitions to engage users in key moments. Vision Pro developer guidelines on fitness appsĪpple is clearly concerned about the risks of motion sickness when using Vision Pro, as the guidelines warn developers to be careful to ensure “ visual comfort.” Third-party Vision Pro apps are likely to play a significant role in boosting the appeal of the device, and Apple is offering developers advice on providing the best user experience …ĭeveloper Steve Moser highlighted some of these. The company also released Vision Pro developer guidelines, which provide more clues about the upcoming spatial computing experience. Apple yesterday released the first SDK for visionOS, and we dived into the Xcode simulator to take a look at what we can expect.
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